Brelsford Software / Case studies / Trust Fall

Case study · Claude in the product

Trust Fall: Claude plays the boss

A new President has called you into a one-on-one. Is this boss toxic, or just direct? Trust Fall is a game you play in your phone's browser, and the boss across the desk is Claude, improvising every line live.

What it isBrowser game, voice or text
ModelClaude Haiku 5.5
Runs onCloudflare Workers
Live attrustfall.brelsfordsoftware.com

The problem

Trust Fall is the companion to Linnette's book, When leadership becomes harmful: Understanding and disrupting toxic leadership. The book explains how harmful leaders take over an organization. The game lets people practice noticing it, in a setting where it's safe to get it wrong.

Toxic bosses rarely announce themselves. They're charming on Monday and make the problem request on Friday. A scripted game can't capture that, because players learn the script. We needed a boss who could hold a real conversation, react to what you actually say, and still play a long game across a whole week.

What the player experiences

How Claude is integrated

  1. The player's phone sends what they said (typed, or transcribed from voice) to a Cloudflare Worker.
  2. The Worker builds two pieces of context: a character profile that stays the same all meeting, and a short director's note that changes every turn.
  3. Claude Haiku 5.5 replies in character, in a fixed format the code can check.
  4. The Worker validates the reply, then sends the line back to be spoken aloud.

Characters, not scripts

Each boss is a personality profile: who they are, what they want this week, what they fear, how they talk, their verbal tics, the moves they're allowed to make and how they react to pushback. Claude improvises every line from that profile. No two meetings play out the same.

A director in code keeps the story on track

Left alone, a model either rushes to the dramatic moment or never gets there. So a small layer of code acts as the director. Each turn it tells Claude which moves are still available, when the key request is due, how the player has handled them so far, and when to wrap up. The long game is enforced by the structure: a toxic boss is told to lay groundwork early in the week and only make the big ask on Friday.

Structured replies the game can score

Every reply comes back as labeled lines: who is speaking (the boss or the second in command), how the player's last answer landed (pushback, agreement or neutral), which move the boss just made, one fact worth remembering about the player, and whether the meeting has ended. The code checks each label against what's allowed at that point. That's what lets the debrief show players exactly which tactic was used and when.

Memory across the week

Facts from earlier meetings are passed back in, so on Wednesday the boss remembers your name, what you worried about on Monday and what you agreed to. A toxic boss may remember it as settling a little more than it did. A healthy boss follows up accurately.

Design choices

The stack

Try it yourself at trustfall.brelsfordsoftware.com. Nothing to install and no account.